LOST PARADISE has moved into the final stress-test phase before public release. The Hotel hub, progression systems, economy, events, Raid World, player accounts, permissions, and website integration are all being exercised together instead of tested as isolated pieces.
A second player is actively helping us stress the live server so we can catch the kind of problems that only show up when a real player joins, earns XP, uses the HUD, buys and sells items, moves through events, and interacts with the world normally.
The permission policy has also completed a clean audit across default, Elite, Legend, Mythic, and admin groups with zero missing grants and zero unregistered permissions. That matters because launch day should not be the first time we discover a player can access something they should not — or cannot access something they should.
The goal from here is simple: keep testing, fix anything that proves to be a real problem, and avoid breaking healthy systems just to change things for the sake of changing them. Public release gets closer every time another full loop survives testing.
